But as in most Quest/Adventure games, there are some actions you must perform &/or locations you must visit before you can progress to others. Within each chapter there is quite a lot of flexibility in the order of performing many (but not all) actions and exploring various locations, so you do not have to follow the order below. As far as I remember, all the items in inventory are actually used during the game! I don’t remember ever reaching 20, and most of the time there are only between about a half and one dozen. To the best of my recollection, there are not TOO many items in inventory. As far as I remember, there are absolutely no illogical puzzles (such as combining an elephant with a corkscrew!). Also there are no protracted dialog trees or volumes of text to plough through. There are no slider or timed puzzles, mazes, cryptology boners or music, chess, math, and other headaches that some players dislike. Try not to use this walkthrough AT ALL! The game is not too difficult and with patience you can probably overcome your stuckness. August 20th 2003 (Revised 5th September 2003) Len Green FOREWORD
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